| Property | Description |
| Display Name | The name displayed to show in the browser when connected |
| Port | The port number to host the embedded Proxima server. Not used in WebGL builds. |
| Password | The password required to connect to Proxima. See the security docs. |
| Use Https | Enables and disables HTTPS for encryption. See the security docs. Not used in WebGL builds. |
| Certificate | Optional TLS certificate. By default, Proxima uses Proxima/Resources/Proxima/ProximaEmbeddedCert.pfx. See the security docs. Not used in WebGL builds. |
| Certificate Password | Password for the TLS certificate. Not used in WebGL builds. |
| Run On Enable | Automatically starts the Proxima server when this component is enabled. |
| Log Buffer Size | Maximum number of log messages to keep in memory. See the logs docs. |
| Instantiate Status UI | Instantiates Proxima/Resources/Proxima/ProximaStatusUI.prefab on startup. This UI lets you see the current status of Proxima at the bottom of your screen. |
| Instantiate Connect UI | Instantiates Proxima/Resources/Proxima/ProximaConnectUI.prefab on startup. This UI appears when the user presses F2 and allows the user to start and stop the server with a display name and password. |
| Dont Destroy On Load | Adds the gameObject with the Proxima Inspector to the DontDestroyOnLoad scene, which keeps connections alive when transitioning between scenes. |
| Set Run In Background | When Proxima starts, sets Application.runInBackground to true. When Proxima stops, sets Application.runInBackground back to its previous value. This allows Proxima to work when connecting from a browser on the same device, since otherwise Unity will pause the app when focus is set to the browser. |