Proxima Inspector works by running an HTTP and WebSocket server in your game, which you can connect to from a web browser.
Proxima has been tested with supported Unity versions on the following platforms. See the test matrix below.
These platforms are not regularly tested, but work correctly based on reports gathered from Proxima users.
[1]
Android and
iOS builds may require HTTPS to be enabled. Learn how to enable HTTPS on the
Security Considerations page.
[2]
UWP apps need to enable InternetClientServer and PrivateNetworkClientServer capabilities in Player Settings > Publish Settings
Loopback is disabled by default for UWP applications. See
https://learn.microsoft.com/en-us/windows/uwp/communication/interprocess-communication#loopback [3]
WebGL is supported as of version 1.2, but works differently than other platforms. Since a web browser cannot host a server.
Your app will communicate with Proxima using a
BroadcastChannel between windows in the browser. At the moment, it is not possible to connect to WebGL builds remotely.
Ensure you deploy the StreamingAssets/Proxima directory with your WebGL build, which contains the Proxima inspector web app.
If you're having issues with your platform, please report issues on the
Discord Server.