Supported Platforms

Proxima Inspector works by running an HTTP and WebSocket server in your game, which you can connect to from a web browser.

Proxima has been tested with different Unity versions on the following platforms. See the test matrix below.

  • Windows (Win32 and UWP)
  • OSX
  • Android (+Meta Quest)
  • iOS
  • WebGL

Community Tested Platforms

These platforms are not regularly tested, but work correctly based on reports gathered from Proxima users.

  • PlayStation 4 & 5
  • Nintendo Switch
  • Xbox
  • PlayStation VR 2
  • HoloLens 2

Platform to Unity Version Test Results

PlatformAPI CompatibilityScripting Backend2019.4.132021.3.52023.1.13
Windows Editor.NET StandardN/APassPassPass
Windows Editor.NET FrameworkN/APassPassPass
Windows.NET StandardMonoPassPassPass
Windows.NET StandardIL2CPPPassPassPass
Windows.NET FrameworkMonoPassPassPass
Windows.NET FrameworkIL2CPPPassPassPass
OSX Editor.NET StandardN/APassPassPass
OSX Editor.NET FrameworkN/APassPassPass
OSX.NET StandardMonoPassPassPass
OSX.NET StandardIL2CPPPassPassPass
OSX.NET FrameworkMonoPassPassPass
OSX.NET FrameworkIL2CPPPassPassPass
Android [1].NET StandardMonoPassPassPass
Android [1].NET StandardIL2CPPPassPassPass
Android [1].NET FrameworkMonoPassPassPass
Android [1].NET FrameworkIL2CPPPassPassPass
iOS [1].NET StandardIL2CPPPassPassPass
iOS [1].NET FrameworkIL2CPPPassPassPass
UWP [2].NET StandardIL2CPPPassPassPass
UWP [2].NET FrameworkIL2CPPPassPassPass
WebGL [3].NET StandardIL2CPPPassPassPass
WebGL [3].NET FrameworkIL2CPPPassPassPass
[1] Android and iOS builds may require HTTPS to be enabled. Learn how to enable HTTPS on the Security Considerations page.
[2] UWP apps need to enable InternetClientServer and PrivateNetworkClientServer capabilities in Player Settings > Publish Settings
Loopback is disabled by default for UWP applications. See https://learn.microsoft.com/en-us/windows/uwp/communication/interprocess-communication#loopback
[3] WebGL is supported as of version 1.2, but works differently than other platforms. Since a web browser cannot host a server. Your app will communicate with Proxima using a BroadcastChannel between windows in the browser. At the moment, it is not possible to connect to WebGL builds remotely.

Ensure you deploy the StreamingAssets/Proxima directory with your WebGL build, which contains the Proxima inspector web app.
If you're having issues with your platform, please report issues on the Discord Server.